Gaming language stratification

Genre-based vocabulary specialisation

Authors

DOI:

https://doi.org/10.17846/topling-2026-0005

Keywords:

gaming language, lexical comprehension, semantic components, inter-rater agreement, mixed ANOVA

Abstract

This pilot, exploratory study investigates whether English-language gaming jargon is a single, homogeneous register, or is stratified into partially distinct, genre-specific jargons. We collected comprehension judgments for lexical items from six game genres using a semantic-component questionnaire and a canonical “answer key” developed with domain consultants. Agreement among respondents was quantified using Fleiss’s κ to assess within-group consistency and Cohen’s κ to compare group consensus to the canonical key. Complementary mixed (repeated-measures × between-subjects) ANOVAs tested comprehension variance by genre and by reported genre experience. Results show systematic differences in comprehension across genres and a consistent pattern of higher mean comprehension among self-identified players for four genres; two genres did not show a player advantage. The canonical key was experimentally validated by player consensus. Given the exploratory design, conclusions are tentative; findings nonetheless provide preliminary evidence that gaming language displays genre-based stratification and warrant follow-up studies.

Author Biographies

Patrícia Kubišová, Constantine the Philosopher University in Nitra

PhD. student at Constantine the Philosopher University in Nitra

Martin Kažimír, Constantine the Philosopher University in Nitra

Assistant Professor at Constantine the Philosopher University in Nitra

Department of English and American Studies

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Published

2026-06-29

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Section

Articles