Gaming language stratification
Genre-based vocabulary specialisation
DOI:
https://doi.org/10.17846/topling-2026-0005Keywords:
gaming language, lexical comprehension, semantic components, inter-rater agreement, mixed ANOVAAbstract
This pilot, exploratory study investigates whether English-language gaming jargon is a single, homogeneous register, or is stratified into partially distinct, genre-specific jargons. We collected comprehension judgments for lexical items from six game genres using a semantic-component questionnaire and a canonical “answer key” developed with domain consultants. Agreement among respondents was quantified using Fleiss’s κ to assess within-group consistency and Cohen’s κ to compare group consensus to the canonical key. Complementary mixed (repeated-measures × between-subjects) ANOVAs tested comprehension variance by genre and by reported genre experience. Results show systematic differences in comprehension across genres and a consistent pattern of higher mean comprehension among self-identified players for four genres; two genres did not show a player advantage. The canonical key was experimentally validated by player consensus. Given the exploratory design, conclusions are tentative; findings nonetheless provide preliminary evidence that gaming language displays genre-based stratification and warrant follow-up studies.
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Copyright (c) 2026 Patrícia Kubišová, Martin Kažimír

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.